You can call this Pt 2 of yesterday’s posting, wherein I’ll clarify what I mean by “optimal swing” and how it pertains to modeling.
There is of course no limit to the number of different ways in which people swing a golf club – I would never say that there is only “one swing model,” because you see people playing golf and winning millions of dollars with varying degrees of difference in their swings.
I’ve said that if you don’t implement all parts of a working model, it is bound to fall apart, but I’ve just discovered something in reverse – fix the issue and everything first unravels but then can be rearranged correctly.
You’ll note that, time and time again, I made changes to my setup and mechanics, only to say that while it was an improvement, there was still something off with the motion.
One of the reasons I was able to drive a golf ball 350 yards and up back in my late 30s and early 40s even while swinging with too much leading arm (left-dominant) was because I knew where impact was.
I may have been guilty of trying to pull the club through impact with the leading arm while still trying to hit the ball with my right hand – when I didn’t do it perfectly, I would smash the ball 350 yards, but when I did do it perfectly, I snap-hooked the ball off the planet or sliced it over 2 fairways.
There is a reason, as I’ve answered this question before, that many people think their practice swings are perfect or very good but everything breaks down when they actually swing to hit a golf ball.
That reason is because of exactly that – it’s a practice swing and you aren’t hitting a ball, so the hand-eye coordination that helps you hit a ball doesn’t interfere with that great motion, knowing you’re just swinging.