Proper Address & Mechanics = Stable Head

I do not have a perfect golf swing by any means, but as I’m fond of saying, a model for the golf swing should be… or why is it a model to begin with?

Do we build houses using imperfect models, or do you want the model in theory to be perfect with regards to measurement and scale?

If the model is off, what happens to the actual building?

I remember hearing a quote about most 1st year engineering students failing a certain required math course the first time around, with the professor saying, “And rightly so… because we want engineers who build things that won’t fall down,” meaning that only by passing that particular course could you hope to go on to become an engineer.

So, I’ll never hold my own swing up as being perfect, but I’m able to put a pretty good move on the ball because of the swing model I built and employ for doing so.

If you just watch my head on these two swing gifs, you’ll see that there is very little head motion on my 9 iron swing, because the swing model is a proper one – now, you’ll get more head movement with longer swings using longer clubs (such as the Driver), because we’re not perfect machines, but for a 9 iron?

Head should be pretty stable or float in place during the back swing, and that is the essence of the “floating pivot” concept:

You’ll always have some head motion, but when you’re swinging properly around the C7 or base of the neck, I like to say, you should feel as though your body is suspended by a wire hooked through the base of the neck.

That’s roughly the area where you see the pole in the background touching the base of my neck above.

The actual head is not the issue, as you can see – you’re not trying to keep the head from moving, but rather to keep it stable, which are two different things in my opinion.

A stable head means you don’t have any big lateral or vertical movements either during the back swing or the down swing, but most importantly during the back swing, because everyone knows it’s very difficult to do anything with precision with a moving head.

So you can have a very powerful swing with a moving head, but it’s very difficult for for most (and definitely the average swinger) to achieve precision striking with a moving head (Byron Nelson being my example of the exception proving the rule).

I’ve had my best success setting up the swing using what I called originally the “dropping the hammer” concept, later changed to the “3 Pillars,” which are the swing arc, the swing point (the C7 and not the torso or hips) and the hands, which I’ll be explaining in the upcoming “E = MCS” video.

There was something I mentioned a couple of years ago about an adjustment leading side swingers (the pulling action of the lead arm from the top) could use for better striking results, and that was because I hadn’t yet solved the mystery of why pullers come over the top so much.

I am pretty confident I’ve found the answer, and it has to do with the “measuring” of oneself properly when addressing the ball, and why right-dominant swingers usually don’t have the same problem (although they still can, if they are using a hybrid “push & pull” rather than the pure right arm action only).

This is also the source of many driver heel hits and iron shanks – improper measurement for the leading side, and this is something I talked about in my early MCS videos.

So, I’ve said that the sheer amount of materials in the “MCS Golf Swing Trilogy” series was the initial reason for the “E = MCS” video – to take all of the essentials and distill them into one swing video, but I’m finding that there are important things I’ve dug up over the winter that aren’t in the Trilogy.

I’ve always said that with any MCS video, “This is as good a model as I can currently conceive, with regards to mechanically-correct action,” but this is the first video in which I am shrugging and saying simply that when it comes to optimizing the MCS model, I don’t see how it gets any simpler than what I’ve done over the winter.

You could call this model the equivalent of the MCS “planck length.”

So I’m pretty excited about how things are going with the project, especially now that the Welshman has offered his assistance with the video-shooting aspect (those gifs above are just a taste of what we’ll be doing on this project), so I hope everyone who intends to download this video gets your advance order in to enjoy the 33% discount off the release price.

A big Thank You to everyone who has already placed your orders in advance to aid me in spending most of my working hours on this – I can tell that many of you, even though you have all or most of the previous MCS projects, have a feeling that there’s something really special about this one.

And guess what?

You’re absolutely correct!

I was surprised by how many people regarded “MCS – Dropping The Hammer” as either the best or their favorite MCS video (I’m kind of partial to “Perfect Pivot” because the pivot action is where things really took off after I landed on the “Leaning A” address concept), but I don’t think even that video will come close to “E – MCS.”

Things are developing apace, and with all luck, we’re only a month away from release day!


2 thoughts on “Proper Address & Mechanics = Stable Head

  1. Laser

    Thanks for the great…great…gifs, especially up-the-line. With the prevalent face-on and DTL views, there is no sense of how the left leg ties-in with the rest of the body movement. When it comes to golf camera-work, you’re the best.

    1. D Watts Post author

      Glad you like’em Laser! There will be lots of new angles to view the swing, that is a given. Enjoy 🙂

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